Anatomy and Character Sculpture - Final Project : Polishing and Dynamic Posture with Props
12/7/2024 - 26/7/2024 / Week 12 - Week 14
REFLECTION
Tong Min Xuan / 0362744
Anatomy and Character Sculpture/Bachelor of Design (Hons) in Creative Media
Final Project / Polishing and Dynamic Posture with Props
INSTRUCTIONS
In the last task , i done sculpting on the outfit and for final project i start coloured it
Final Outcome :
You are to finally polish your character, Cleanup and retouch your
sculpt accordingly with an appealing posture that represents character
personality clearly. Character to have props that will further support
characters persona and adds visual narrative of its nature. Sculpture
should stand on a platform and retopoed. Lighting to be further enhanced
and final renders to then be retouched in photoshop or ad digital
painting tool. Below are the required breakdowns list:
- Collective shots rendered to show components in details
- Final render to be polished and presented on a potrait sized image. Printable high res.
- Final poster with appealing layout.
- Baked texture sheet
- Projection to low-poly model
- Character turntable
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| Fig 1.0 Character Design |
In the last task , i done sculpting on the outfit and for final project i start coloured it
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| Fig 1.1 Project 2 |
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| Fig 1.3 Process |
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| Fig 1.4 Process |
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| Fig 1.5 Process |
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Fig 1.6 Process |
Fig 1.7 Poster Process
Final Outcome :
Turntable Video Youtube Link - https://youtu.be/gJg0u40BFjY
Turntable Video Google Drive -https://drive.google.com/file/d/1kseGGMFbUKGqLJpZsMABNB_xY9hT6Pak/view?usp=sharing
Fig 2.1 Final Project Slide Compilation
REFLECTION
OBSERVATIONS
One of the most striking aspects of this class was the deep dive into human
anatomy. The detailed study of muscle groups, bone structures, and their
interactions allowed me to appreciate the complexity of the human form.
ZBrush’s capabilities for high-resolution sculpting were instrumental in
this process, providing a tactile way to explore and understand anatomical
features. The ability to manipulate the digital clay with precision helped
in visualizing how muscles and bones work together in a 3D space. ZBrush’s
real-time feedback was incredibly valuable. Observing the immediate impact
of adjustments—whether refining muscle definition or correcting anatomical
errors—enhanced my learning experience.
FINDINGS
The iterative process of sculpting, where I could continually refine and
adjust my model, taught me the importance of patience and attention to
detail in achieving anatomical accuracy.The class also highlighted the
significance of texturing and detailing in creating realistic models.
ZBrush’s tools for painting textures and adding surface details allowed me
to experiment with different looks and finishes, helping me understand how
texture contributes to the overall realism of a sculpt.
EXPERIENCE
Initially, working with ZBrush was challenging. The software’s complexity
demanded a steep learning curve. However, with practice, I gained
proficiency in using its various brushes, tools, and features. This
experience has greatly improved my sculpting skills, allowing me to create
more detailed and accurate The class required me to think critically about
anatomical accuracy and sculpting techniques. For instance, understanding
the implications of muscle movement on surface topology pushed me to
problem-solve and adapt my approach. This problem-solving mindset has been
invaluable in improving my sculpting techniques.Integrating artistic vision
with technical skill was a key learning outcome. I learned to balance
anatomical accuracy with artistic expression, creating models that are not
only technically sound but also visually compelling. This integration is
crucial for producing high-quality digital art.Reflecting on my experience
in the anatomy and sculpting class using ZBrush, I realize how much I have
grown both as a digital artist and as an observer of human anatomy. The
class has provided me with invaluable tools and insights that will serve as
a foundation for my future artistic endeavors. I am excited to continue
applying these skills and exploring new possibilities in digital
sculpting.










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