Anatomy and Character Sculpture - Project 2 : Character Detailing and Texturing
21/6/2024 - 6/7/2024 / Week 9 - Week 11
Tong Min Xuan / 0362744
Anatomy and Character Sculpture/Bachelor of Design (Hons) in Creative Media
Project 2 : Character Detailing and Texturing
INSTRUCTIONS
Based on the costume I designed for my character, I started blocking out its clothes
I blockout the costume step by step based on the example image, and this is what the finished costume looks like.
You are to continue with the previous sculpt from Project 1 to further
enhancement. You may add sufficient details and textures to the character
sculpt by utiliziing thorough studies of anatomy principles in your sculpt.
Details should uplift the character persona which will add visual narrative
to the output produced. Below are the list of components to be achieved in
this project:
- Character Persona
- Skin Details
- Scars and bumps
- Creases
- Color implementation
- Light setup
- FINAL RENDER
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| Fig 1.0 Character Turnaround |
Based on the costume I designed for my character, I started blocking out its clothes
PROCESS :
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| Fig 1.2 Outfit Screenshot |
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Fig 1.3 Outfit Screenshot |
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Fig 1.4 Outfit Screenshot |
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Fig 1.5 Outfit Screenshot |
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Fig 1.6 Outfit Screenshot |
I blockout the costume step by step based on the example image, and this is what the finished costume looks like.
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| Fig 1.7 Project 2 Turnaround |
Fig 2.0 Project 2 Compilation







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