Game Art - Final Compilation
25/9/2024 - 8/1/2025 : (Week 1- Week 15)
Tong Min Xuan / 0362744
Game Art/Bachelor of Design (Hons) in Creative Media
Final Compilation
INSTRUCTIONS
PROJECT 1
Build your world (simple level) with Unreal Engine which follows your art
direction and paint over it to further enhance and create uniqueness. You
are also to create your character persona based on your proposed world.
Define character crisis, strength, backstory (summarized), culture, class,
skins etc. This includes creating its props to further support the
characters existence. Below are the list of outputs to be produced:
- Character Silhouettes - for each character (MC, Minions, Creatures, Boss, etc)
- Value Studies
- Color Pallettes
- Cleanup
- Facial Expression Basics
- Dynamic pose 3/4
PROJECT 2
Instruction
You are to build your character and props in 3D and to be tested in Unreal/Unity game engine. Rigging for character can be done in Actor Core Accurig or in Blender. Textures for both character and props can be created with substance painter. As for props we will be evaluating the hero assets and medium sized asset. Each assets will be ported and tested in the game engine.
For Project 2, I initially designed three characters, but Mr. Kannan advised
me to select one to create in 3D, with a preference for a male character.
Following his suggestion, I decided to move forward with the 3D design of a
male character, along with the weapon props.
I used the Nomad modeling app on my iPad to create the character, and the
entire process took me about one to two months to complete.I also made several
adjustments throughout the process.
PROJECT 2 COMPILATION :
FINAL PROJECT
Instructions
You are to compile and create a complete game art bible for the
designated game proposed. You will include character model sheet,
environment design, props, skins, weapons and concept illustration
(cover art) for marketing profile. this will also include your art
direction breakdowns. Each components to be described thoroughly in
summary with key points. Finally art bible to be arranged in a layout
that can be printed.
Submission will be in .pdf format and 200 dpi min, 16:9.
I incorporated several prop designs from the game, ensuring they matched the same tone and style as the characters.
For the environment design, Mr. Kannan advised that I should keep it simple if the characters are already detailed, so I followed his suggestion. Fortunately, the game I chose already had a similarly styled environment, so I didn’t overcomplicate it. I stuck to a dark color palette to maintain the eerie, gloomy atmosphere, which aligned with the overall tone of the game.
ART BIBLE COMPILATION :
REFLECTION



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